Core/Movement: Creatures' idle movement generator can no longer override player mover control.

Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113)
This commit is contained in:
hondacrx
2021-06-23 17:50:46 -04:00
parent 11cbb26bc1
commit ca1afb5c2e
4 changed files with 13 additions and 3 deletions
+1 -1
View File
@@ -1603,7 +1603,7 @@ namespace Game.Entities
return null;
}
Player GetPlayerMovingMe() { return m_playerMovingMe; }
public Player GetPlayerMovingMe() { return m_playerMovingMe; }
public void AddUnitMovementFlag(MovementFlag f)
{