Core/Movement: Creatures' idle movement generator can no longer override player mover control.
Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113)
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@@ -1603,7 +1603,7 @@ namespace Game.Entities
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return null;
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}
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Player GetPlayerMovingMe() { return m_playerMovingMe; }
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public Player GetPlayerMovingMe() { return m_playerMovingMe; }
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public void AddUnitMovementFlag(MovementFlag f)
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{
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