diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index adae983ff..8c70f5eea 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -428,7 +428,7 @@ namespace Game.Entities m_achievementSys.UpdateTimedCriteria(diff); - if (HasUnitState(UnitState.MeleeAttacking) && !HasUnitState(UnitState.Casting)) + if (HasUnitState(UnitState.MeleeAttacking) && !HasUnitState(UnitState.Casting | UnitState.Charging)) { Unit victim = GetVictim(); if (victim != null)