Core/Vmap: Fix vmaps not getting floor on gameobjects
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@@ -85,7 +85,7 @@ namespace Game.Collision
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}
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/// Intersect ray
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public override bool Invoke(Ray ray, uint idx, ref float maxDist)
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public override bool Invoke(Ray ray, uint idx, ref float maxDist, bool stopAtFirst)
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{
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if (idx >= objects_size)
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return false;
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