Core/Vmap: Fix vmaps not getting floor on gameobjects

This commit is contained in:
hondacrx
2018-03-21 23:44:08 -04:00
parent caa3cfed24
commit caad52f636
6 changed files with 24 additions and 21 deletions
@@ -85,7 +85,7 @@ namespace Game.Collision
}
/// Intersect ray
public override bool Invoke(Ray ray, uint idx, ref float maxDist)
public override bool Invoke(Ray ray, uint idx, ref float maxDist, bool stopAtFirst)
{
if (idx >= objects_size)
return false;