Core/Vmap: Fix vmaps not getting floor on gameobjects

This commit is contained in:
hondacrx
2018-03-21 23:44:08 -04:00
parent caa3cfed24
commit caad52f636
6 changed files with 24 additions and 21 deletions
+2 -3
View File
@@ -25,7 +25,6 @@ namespace Game.Collision
{
public virtual void Invoke(Vector3 point, uint entry) { }
public virtual bool Invoke(Ray ray, uint entry, ref float distance, bool pStopAtFirstHit) { return false; }
public virtual bool Invoke(Ray r, GameObjectModel obj, ref float distance) { return false; }
public virtual bool Invoke(Ray r, IModel obj, ref float distance) { return false; }
public virtual bool Invoke(Ray ray, uint idx, ref float maxDist) { return false; }
}
@@ -234,9 +233,9 @@ namespace Game.Collision
_phases = phases;
}
public override bool Invoke(Ray r, GameObjectModel obj, ref float distance)
public override bool Invoke(Ray r, IModel obj, ref float distance)
{
_didHit = obj.intersectRay(r, ref distance, true, _phases);
_didHit = obj.IntersectRay(r, ref distance, true, _phases);
return _didHit;
}