Core/Vmap: Fix vmaps not getting floor on gameobjects
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@@ -25,7 +25,6 @@ namespace Game.Collision
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{
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public virtual void Invoke(Vector3 point, uint entry) { }
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public virtual bool Invoke(Ray ray, uint entry, ref float distance, bool pStopAtFirstHit) { return false; }
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public virtual bool Invoke(Ray r, GameObjectModel obj, ref float distance) { return false; }
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public virtual bool Invoke(Ray r, IModel obj, ref float distance) { return false; }
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public virtual bool Invoke(Ray ray, uint idx, ref float maxDist) { return false; }
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}
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@@ -234,9 +233,9 @@ namespace Game.Collision
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_phases = phases;
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}
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public override bool Invoke(Ray r, GameObjectModel obj, ref float distance)
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public override bool Invoke(Ray r, IModel obj, ref float distance)
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{
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_didHit = obj.intersectRay(r, ref distance, true, _phases);
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_didHit = obj.IntersectRay(r, ref distance, true, _phases);
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return _didHit;
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}
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