Core/Vmap: Fix vmaps not getting floor on gameobjects

This commit is contained in:
hondacrx
2018-03-21 23:44:08 -04:00
parent caa3cfed24
commit caad52f636
6 changed files with 24 additions and 21 deletions
@@ -86,7 +86,7 @@ namespace Game.Collision
return mdl;
}
public bool intersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases)
public override bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases)
{
if (!isCollisionEnabled() || !owner.IsSpawned())
return false;