Core/Vmap: Fix vmaps not getting floor on gameobjects
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@@ -86,7 +86,7 @@ namespace Game.Collision
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return mdl;
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}
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public bool intersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases)
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public override bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases)
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{
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if (!isCollisionEnabled() || !owner.IsSpawned())
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return false;
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