Core/Vmap: Fix vmaps not getting floor on gameobjects
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
*/
|
||||
|
||||
using Framework.GameMath;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Collision
|
||||
{
|
||||
@@ -23,5 +24,8 @@ namespace Game.Collision
|
||||
{
|
||||
public virtual Vector3 getPosition() { return default(Vector3); }
|
||||
public virtual AxisAlignedBox getBounds() { return default(AxisAlignedBox); }
|
||||
|
||||
public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases) { return false; }
|
||||
public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit) { return false; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user