don't save auras casted by items

This commit is contained in:
hondacrx
2017-11-22 12:34:00 -05:00
parent d02d893d15
commit caca2dcb7e
6 changed files with 39 additions and 79 deletions
+1 -1
View File
@@ -2167,7 +2167,7 @@ namespace Game.Spells
bool refresh = false;
bool resetPeriodicTimer = !_triggeredCastFlags.HasAnyFlag(TriggerCastFlags.DontResetPeriodicTimer);
m_spellAura = Aura.TryRefreshStackOrCreate(aurSpellInfo, m_castId, (byte)effectMask, unit,
m_originalCaster, out refresh, (aurSpellInfo == m_spellInfo) ? m_spellValue.EffectBasePoints : basePoints, m_CastItem, ObjectGuid.Empty, resetPeriodicTimer, m_castItemLevel);
m_originalCaster, out refresh, (aurSpellInfo == m_spellInfo) ? m_spellValue.EffectBasePoints : basePoints, m_CastItem, ObjectGuid.Empty, resetPeriodicTimer, ObjectGuid.Empty, m_castItemLevel);
if (m_spellAura != null)
{
// Set aura stack amount to desired value