Core/Items: Addes support for calculating item level & cleanup iterating over items.

Based on https://github.com/TrinityCore/TrinityCore/pull/26276
This commit is contained in:
hondacrx
2021-03-24 15:44:49 -04:00
parent 62ec699ec6
commit cad2a7fa88
6 changed files with 362 additions and 603 deletions
+3
View File
@@ -1024,6 +1024,9 @@ namespace Game
if (!pCurrChar.IsStandState() && !pCurrChar.HasUnitState(UnitState.Stunned))
pCurrChar.SetStandState(UnitStandStateType.Stand);
pCurrChar.UpdateAverageItemLevelTotal();
pCurrChar.UpdateAverageItemLevelEquipped();
m_playerLoading.Clear();
Global.ScriptMgr.OnPlayerLogin(pCurrChar);