Core/Units: No longer send PowerUpdate packets when gaining power via energize spell effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/a0a4d23fed58880c5ad1ebf4216d15d957035b65)
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@@ -1523,7 +1523,7 @@ namespace Game.Entities
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void EnergizeBySpell(Unit victim, SpellInfo spellInfo, int damage, PowerType powerType)
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{
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int gain = victim.ModifyPower(powerType, damage);
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int gain = victim.ModifyPower(powerType, damage, false);
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int overEnergize = damage - gain;
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victim.GetThreatManager().ForwardThreatForAssistingMe(this, damage / 2, spellInfo, true);
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