Core/Creatures: Changed the spawn health field in creature table to a percentage
Port From (https://github.com/TrinityCore/TrinityCore/commit/def601b4ff82ec8a90af60408a87cac92fdf070d)
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@@ -266,8 +266,7 @@ namespace Game.Entities
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public sbyte equipmentId;
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public float WanderDistance;
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public uint currentwaypoint;
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public uint curhealth;
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public uint curmana;
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public uint curHealthPct;
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public byte movementType;
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public ulong? npcflag;
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public uint? unit_flags; // enum UnitFlags mask values
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