Core/Players: Load faction change items from db2 instead of db
Port From (https://github.com/TrinityCore/TrinityCore/commit/7b11d17f4928d17637ad8182f9c632d90f873db4)
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@@ -361,7 +361,7 @@ namespace Game.DataStorage
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public float PriceVariance;
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public float PriceRandomValue;
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public int[] Flags = new int[4];
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public int FactionRelated;
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public uint FactionRelated;
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public int ModifiedCraftingReagentItemID;
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public uint ContentTuningID;
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public uint PlayerLevelToItemLevelCurveID;
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