Core/Players: Load faction change items from db2 instead of db

Port From (https://github.com/TrinityCore/TrinityCore/commit/7b11d17f4928d17637ad8182f9c632d90f873db4)
This commit is contained in:
hondacrx
2021-11-23 22:24:04 -05:00
parent 919d547ceb
commit cb74ab8075
6 changed files with 20 additions and 26 deletions
@@ -260,6 +260,7 @@ namespace Game.Entities
public ItemFlags2 GetFlags2() { return (ItemFlags2)ExtendedData.Flags[1]; }
public ItemFlags3 GetFlags3() { return (ItemFlags3)ExtendedData.Flags[2]; }
public ItemFlags4 GetFlags4() { return (ItemFlags4)ExtendedData.Flags[3]; }
public uint GetOtherFactionItemId() { return ExtendedData.FactionRelated; }
public float GetPriceRandomValue() { return ExtendedData.PriceRandomValue; }
public float GetPriceVariance() { return ExtendedData.PriceVariance; }
public uint GetBuyCount() { return Math.Max(ExtendedData.VendorStackCount, 1u); }
+1 -1
View File
@@ -17,6 +17,7 @@
using Framework.Constants;
using Framework.Database;
using Game.AI;
using Game.Conditions;
using Game.DataStorage;
using Game.Groups;
@@ -27,7 +28,6 @@ using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using Game.AI;
namespace Game.Entities
{