diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 13b2ea30e..2ca574533 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -974,7 +974,7 @@ namespace Game.Entities public void InitializeReactState() { - if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) + if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CreatureStaticFlags.IgnoreCombat)) SetReactState(ReactStates.Passive); else SetReactState(ReactStates.Aggressive);