From cbb6c97a6e01b2034b1e386654683d66b648308a Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Sun, 25 Aug 2024 14:08:48 -0400 Subject: [PATCH] Core/Creature: Implemented CREATURE_STATIC_FLAG_IGNORE_COMBAT Port From (https://github.com/TrinityCore/TrinityCore/commit/cbddc337083f55980a5bcf5c292a2e95211381a1) --- Source/Game/Entities/Creature/Creature.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 13b2ea30e..2ca574533 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -974,7 +974,7 @@ namespace Game.Entities public void InitializeReactState() { - if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) + if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CreatureStaticFlags.IgnoreCombat)) SetReactState(ReactStates.Passive); else SetReactState(ReactStates.Aggressive);