Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID

Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
This commit is contained in:
hondacrx
2020-12-10 10:43:24 -05:00
parent bfcadae2c2
commit cbbdf6d695
11 changed files with 56 additions and 46 deletions
@@ -1354,6 +1354,12 @@ namespace Game.Networking.Packets
public uint SpellXSpellVisualID;
public int ScriptVisualID;
public SpellCastVisual(uint spellXSpellVisualID, int scriptVisualID)
{
SpellXSpellVisualID = spellXSpellVisualID;
ScriptVisualID = scriptVisualID;
}
public void Read(WorldPacket data)
{
SpellXSpellVisualID = data.ReadUInt32();