Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
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@@ -1354,6 +1354,12 @@ namespace Game.Networking.Packets
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public uint SpellXSpellVisualID;
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public int ScriptVisualID;
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public SpellCastVisual(uint spellXSpellVisualID, int scriptVisualID)
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{
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SpellXSpellVisualID = spellXSpellVisualID;
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ScriptVisualID = scriptVisualID;
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}
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public void Read(WorldPacket data)
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{
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SpellXSpellVisualID = data.ReadUInt32();
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