Core/Spells: implement SMSG_MOUNT_RESULT and use it for transformed mounting cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb0d2ed2b96c314ea144b3524195ae96878e0079)
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@@ -1107,6 +1107,18 @@ namespace Game.Network.Packets
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uint LoadingScreenID;
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}
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class MountResultPacket : ServerPacket
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{
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public MountResult() : base(ServerOpcodes.MountResult, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(Result);
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}
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public uint Result;
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}
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//Structs
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public struct SpellLogPowerData
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{
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