Misc cleanups
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@@ -957,7 +957,7 @@ namespace Game.Chat
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if (args.Empty())
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return false;
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uint phaseGroupId = args.NextUInt32();
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int phaseGroupId = args.NextInt32();
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Creature creature = handler.getSelectedCreature();
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if (!creature || creature.IsPet())
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@@ -968,11 +968,11 @@ namespace Game.Chat
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creature.ClearPhases();
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foreach (uint id in Global.DB2Mgr.GetPhasesForGroup(phaseGroupId))
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foreach (uint id in Global.DB2Mgr.GetPhasesForGroup((uint)phaseGroupId))
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creature.SetInPhase(id, false, true); // don't send update here for multiple phases, only send it once after adding all phases
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creature.UpdateObjectVisibility();
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creature.SetDBPhase(-(int)phaseGroupId);
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creature.SetDBPhase(-phaseGroupId);
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creature.SaveToDB();
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@@ -1030,28 +1030,20 @@ namespace Game.Chat
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if (args.Empty())
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return false;
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int spawnTime = args.NextInt32();
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if (spawnTime < 0)
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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}
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uint spawnTime = args.NextUInt32();
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Creature creature = handler.getSelectedCreature();
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ulong guidLow = 0;
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if (creature)
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guidLow = creature.GetSpawnId();
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else
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if (!creature)
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return false;
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ulong guidLow = creature.GetSpawnId();
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_SPAWN_TIME_SECS);
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stmt.AddValue(0, spawnTime);
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stmt.AddValue(1, guidLow);
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DB.World.Execute(stmt);
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creature.SetRespawnDelay((uint)spawnTime);
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creature.SetRespawnDelay(spawnTime);
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handler.SendSysMessage(CypherStrings.CommandSpawntime, spawnTime);
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return true;
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@@ -1167,11 +1159,10 @@ namespace Game.Chat
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return false;
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}
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int item_int = int.Parse(pitem);
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if (item_int <= 0)
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uint itemId = uint.Parse(pitem);
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if (itemId == 0)
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return false;
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uint itemId = (uint)item_int;
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uint maxcount = args.NextUInt32();
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uint incrtime = args.NextUInt32();
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uint extendedcost = args.NextUInt32();
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