compute aura diminishing return info at startup and cache it
some changes in default proc generation. Fix an issue of stealth breaking with positive and/or healing spells
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@@ -1558,12 +1558,12 @@ namespace Game.Spells
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return _diminishInfo.DiminishReturnType;
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}
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public DiminishingLevels GetDiminishingReturnsMaxLevel(bool triggered)
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public DiminishingLevels GetDiminishingReturnsMaxLevel()
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{
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return _diminishInfo.DiminishMaxLevel;
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}
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public int GetDiminishingReturnsLimitDuration(bool triggered)
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public int GetDiminishingReturnsLimitDuration()
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{
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return _diminishInfo.DiminishDurationLimit;
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}
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