Some misc cleansup.
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@@ -37,7 +37,7 @@ namespace Game.AI
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if (me.GetVictim() && me.GetVictim().IsAlive())
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{
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// is only necessary to stop casting, the pet must not exit combat
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if (!me.GetCurrentSpell(CurrentSpellTypes.Channeled) && // ignore channeled spells (Pin, Seduction)
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if (me.GetCurrentSpell(CurrentSpellTypes.Channeled) == null && // ignore channeled spells (Pin, Seduction)
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(me.GetVictim() && me.GetVictim().HasBreakableByDamageCrowdControlAura(me)))
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{
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me.InterruptNonMeleeSpells(false);
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