Some misc cleansup.
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@@ -672,7 +672,7 @@ namespace Game
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{
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Unit caster = Global.ObjAccessor.GetUnit(GetPlayer(), packet.Guid);
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Spell spell = caster ? caster.GetCurrentSpell(CurrentSpellTypes.Generic) : null;
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if (!spell || spell.m_spellInfo.Id != packet.SpellID || spell.m_castId != packet.CastID || !spell.m_targets.HasDst() || !spell.m_targets.HasSrc())
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if (spell == null || spell.m_spellInfo.Id != packet.SpellID || spell.m_castId != packet.CastID || !spell.m_targets.HasDst() || !spell.m_targets.HasSrc())
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return;
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Position pos = spell.m_targets.GetSrcPos();
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@@ -476,10 +476,10 @@ namespace Game
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trader.ModifyMoney(-(long)his_trade.GetMoney());
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trader.ModifyMoney((long)my_trade.GetMoney());
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if (my_spell)
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if (my_spell != null)
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my_spell.Prepare(my_targets);
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if (his_spell)
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if (his_spell != null)
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his_spell.Prepare(his_targets);
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// cleanup
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