Some misc cleansup.
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@@ -1696,7 +1696,7 @@ namespace Game.Spells
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// check spell triggering us
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Spell spell = eventInfo.GetProcSpell();
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if (spell)
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if (spell != null)
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{
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// Do not allow auras to proc from effect triggered from itself
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if (spell.IsTriggeredByAura(m_spellInfo))
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