Core/Creatures: Wrap all creature static flags in a structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/6bcbc786e50390cd64f634c87a5871178dd9b36f)
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@@ -1129,14 +1129,14 @@ namespace Game.Entities
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SetHomePosition(GetPosition());
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}
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public bool HasFlag(CreatureStaticFlags flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags2 flag) { return _staticFlags2.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags3 flag) { return _staticFlags3.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags4 flag) { return _staticFlags4.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags5 flag) { return _staticFlags5.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags6 flag) { return _staticFlags6.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags7 flag) { return _staticFlags7.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags8 flag) { return _staticFlags8.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags2 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags3 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags4 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags5 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags6 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags7 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags8 flag) { return _staticFlags.HasFlag(flag); }
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public uint GetTrainerId()
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{
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@@ -1624,7 +1624,7 @@ namespace Game.Entities
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public void SetSpawnHealth()
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{
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if (_staticFlags5.HasFlag(CreatureStaticFlags5.NoHealthRegen))
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if (_staticFlags.HasFlag(CreatureStaticFlags5.NoHealthRegen))
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return;
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ulong curhealth;
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@@ -3187,13 +3187,7 @@ namespace Game.Entities
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public override void SetImmuneToPC(bool apply) { SetImmuneToPC(apply, HasReactState(ReactStates.Passive)); }
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public override void SetImmuneToNPC(bool apply) { SetImmuneToNPC(apply, HasReactState(ReactStates.Passive)); }
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void SetUnkillable(bool unkillable)
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{
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if (unkillable)
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_staticFlags |= CreatureStaticFlags.Unkillable;
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else
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_staticFlags &= ~CreatureStaticFlags.Unkillable;
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}
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void SetUnkillable(bool unkillable) { _staticFlags.ApplyFlag(CreatureStaticFlags.Unkillable, unkillable); }
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public bool IsInEvadeMode() { return HasUnitState(UnitState.Evade); }
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public bool IsEvadingAttacks() { return IsInEvadeMode() || CanNotReachTarget(); }
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@@ -3357,15 +3351,9 @@ namespace Game.Entities
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m_combatPulseTime = delay;
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}
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public bool CanRegenerateHealth() { return !_staticFlags5.HasFlag(CreatureStaticFlags5.NoHealthRegen) && _regenerateHealth; }
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public void SetRegenerateHealth(bool value)
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{
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if (!value)
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_staticFlags5 |= CreatureStaticFlags5.NoHealthRegen;
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else
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_staticFlags5 &= ~CreatureStaticFlags5.NoHealthRegen;
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}
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bool CanRegenerateHealth() { return !_staticFlags.HasFlag(CreatureStaticFlags5.NoHealthRegen) && _regenerateHealth; }
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public void SetRegenerateHealth(bool value) { _staticFlags.ApplyFlag(CreatureStaticFlags5.NoHealthRegen, !value); }
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public void SetHomePosition(float x, float y, float z, float o)
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{
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m_homePosition.Relocate(x, y, z, o);
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