Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/c4906ce60be52c9a678287672a6461c3068beea3)
This commit is contained in:
hondacrx
2022-05-29 22:48:47 -04:00
parent 22238656ae
commit ccf3198c7e
13 changed files with 29 additions and 29 deletions
+2 -2
View File
@@ -516,7 +516,7 @@ namespace Game.BattleFields
{
creature.CombatStop();
creature.SetReactState(ReactStates.Passive);
creature.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
creature.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
creature.DisappearAndDie();
creature.SetVisible(false);
}
@@ -524,7 +524,7 @@ namespace Game.BattleFields
public void ShowNpc(Creature creature, bool aggressive)
{
creature.SetVisible(true);
creature.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
creature.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
if (!creature.IsAlive())
creature.Respawn(true);
if (aggressive)