Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/c4906ce60be52c9a678287672a6461c3068beea3)
This commit is contained in:
hondacrx
2022-05-29 22:48:47 -04:00
parent 22238656ae
commit ccf3198c7e
13 changed files with 29 additions and 29 deletions
+2 -2
View File
@@ -414,7 +414,7 @@ namespace Game.Entities
// trigger creature is always not selectable and can not be attacked
if (IsTrigger())
AddUnitFlag(UnitFlags.NotSelectable);
AddUnitFlag(UnitFlags.Uninteractible);
InitializeReactState();
@@ -2252,7 +2252,7 @@ namespace Game.Entities
if (IsCivilian())
return false;
if (HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable) || IsImmuneToNPC())
if (HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible) || IsImmuneToNPC())
return false;
// skip fighting creature