Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/c4906ce60be52c9a678287672a6461c3068beea3)
This commit is contained in:
hondacrx
2022-05-29 22:48:47 -04:00
parent 22238656ae
commit ccf3198c7e
13 changed files with 29 additions and 29 deletions
@@ -2272,9 +2272,9 @@ namespace Game.Entities
uint GetViewerDependentFlags(UnitData unitData, Unit unit, Player receiver)
{
uint flags = unitData.Flags;
// Gamemasters should be always able to select units - remove not selectable flag
// Update fields of triggers, transformed units or uninteractible units (values dependent on GM state)
if (receiver.IsGameMaster())
flags &= ~(uint)UnitFlags.NotSelectable;
flags &= ~(uint)UnitFlags.Uninteractible;
return flags;
}