Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/c4906ce60be52c9a678287672a6461c3068beea3)
This commit is contained in:
hondacrx
2022-05-29 22:48:47 -04:00
parent 22238656ae
commit ccf3198c7e
13 changed files with 29 additions and 29 deletions
+2 -2
View File
@@ -2514,7 +2514,7 @@ namespace Game.Entities
return false;
// can't attack untargetable
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.CanTargetUntargetable)) && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NotSelectable))
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.CanTargetUntargetable)) && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.Uninteractible))
return false;
Player playerAttacker = ToPlayer();
@@ -2672,7 +2672,7 @@ namespace Game.Entities
return false;
// can't assist untargetable
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.CanTargetUntargetable)) && unitTarget && unitTarget.HasUnitFlag(UnitFlags.NotSelectable))
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.CanTargetUntargetable)) && unitTarget && unitTarget.HasUnitFlag(UnitFlags.Uninteractible))
return false;
// check flags for negative spells