Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/c4906ce60be52c9a678287672a6461c3068beea3)
This commit is contained in:
hondacrx
2022-05-29 22:48:47 -04:00
parent 22238656ae
commit ccf3198c7e
13 changed files with 29 additions and 29 deletions
+3 -3
View File
@@ -101,7 +101,7 @@ namespace Scripts.World.EmeraldDragons
public override void Reset()
{
base.Reset();
me.RemoveUnitFlag(UnitFlags.NotSelectable | UnitFlags.NonAttackable);
me.RemoveUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
me.SetReactState(ReactStates.Aggressive);
DoCast(me, SpellIds.MarkOfNatureAura, new CastSpellExtraArgs(true));
@@ -453,7 +453,7 @@ namespace Scripts.World.EmeraldDragons
_shades += (byte)SpellIds.TaerarShadeSpells.Length;
DoCast(SpellIds.Shade);
me.AddUnitFlag(UnitFlags.NotSelectable | UnitFlags.NonAttackable);
me.AddUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
me.SetReactState(ReactStates.Passive);
++_stage;
@@ -472,7 +472,7 @@ namespace Scripts.World.EmeraldDragons
{
_banished = false;
me.RemoveUnitFlag(UnitFlags.NotSelectable | UnitFlags.NonAttackable);
me.RemoveUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
me.RemoveAurasDueToSpell(SpellIds.Shade);
me.SetReactState(ReactStates.Aggressive);
}
+5 -5
View File
@@ -810,7 +810,7 @@ namespace Scripts.World.NpcSpecial
public override void Reset()
{
Initialize();
me.RemoveUnitFlag(UnitFlags.NotSelectable);
me.RemoveUnitFlag(UnitFlags.Uninteractible);
}
public void BeginEvent(Player player)
@@ -835,7 +835,7 @@ namespace Scripts.World.NpcSpecial
}
Event = true;
me.AddUnitFlag(UnitFlags.NotSelectable);
me.AddUnitFlag(UnitFlags.Uninteractible);
}
public void PatientDied(Position point)
@@ -992,7 +992,7 @@ namespace Scripts.World.NpcSpecial
Initialize();
//no select
me.RemoveUnitFlag(UnitFlags.NotSelectable);
me.RemoveUnitFlag(UnitFlags.Uninteractible);
//no regen health
me.AddUnitFlag(UnitFlags.InCombat);
@@ -1038,7 +1038,7 @@ namespace Scripts.World.NpcSpecial
}
//make not selectable
me.AddUnitFlag(UnitFlags.NotSelectable);
me.AddUnitFlag(UnitFlags.Uninteractible);
//regen health
me.RemoveUnitFlag(UnitFlags.InCombat);
@@ -1075,7 +1075,7 @@ namespace Scripts.World.NpcSpecial
if (me.IsAlive() && me.GetHealth() <= 6)
{
me.RemoveUnitFlag(UnitFlags.InCombat);
me.AddUnitFlag(UnitFlags.NotSelectable);
me.AddUnitFlag(UnitFlags.Uninteractible);
me.SetDeathState(DeathState.JustDied);
me.AddDynamicFlag(UnitDynFlags.Dead);