Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4906ce60be52c9a678287672a6461c3068beea3)
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@@ -101,7 +101,7 @@ namespace Scripts.World.EmeraldDragons
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public override void Reset()
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{
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base.Reset();
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me.RemoveUnitFlag(UnitFlags.NotSelectable | UnitFlags.NonAttackable);
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me.RemoveUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
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me.SetReactState(ReactStates.Aggressive);
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DoCast(me, SpellIds.MarkOfNatureAura, new CastSpellExtraArgs(true));
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@@ -453,7 +453,7 @@ namespace Scripts.World.EmeraldDragons
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_shades += (byte)SpellIds.TaerarShadeSpells.Length;
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DoCast(SpellIds.Shade);
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me.AddUnitFlag(UnitFlags.NotSelectable | UnitFlags.NonAttackable);
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me.AddUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
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me.SetReactState(ReactStates.Passive);
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++_stage;
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@@ -472,7 +472,7 @@ namespace Scripts.World.EmeraldDragons
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{
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_banished = false;
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me.RemoveUnitFlag(UnitFlags.NotSelectable | UnitFlags.NonAttackable);
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me.RemoveUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
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me.RemoveAurasDueToSpell(SpellIds.Shade);
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me.SetReactState(ReactStates.Aggressive);
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}
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@@ -810,7 +810,7 @@ namespace Scripts.World.NpcSpecial
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public override void Reset()
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{
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Initialize();
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me.RemoveUnitFlag(UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.Uninteractible);
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}
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public void BeginEvent(Player player)
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@@ -835,7 +835,7 @@ namespace Scripts.World.NpcSpecial
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}
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Event = true;
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me.AddUnitFlag(UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.Uninteractible);
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}
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public void PatientDied(Position point)
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@@ -992,7 +992,7 @@ namespace Scripts.World.NpcSpecial
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Initialize();
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//no select
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me.RemoveUnitFlag(UnitFlags.NotSelectable);
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me.RemoveUnitFlag(UnitFlags.Uninteractible);
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//no regen health
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me.AddUnitFlag(UnitFlags.InCombat);
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@@ -1038,7 +1038,7 @@ namespace Scripts.World.NpcSpecial
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}
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//make not selectable
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me.AddUnitFlag(UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.Uninteractible);
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//regen health
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me.RemoveUnitFlag(UnitFlags.InCombat);
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@@ -1075,7 +1075,7 @@ namespace Scripts.World.NpcSpecial
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if (me.IsAlive() && me.GetHealth() <= 6)
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{
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me.RemoveUnitFlag(UnitFlags.InCombat);
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me.AddUnitFlag(UnitFlags.NotSelectable);
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me.AddUnitFlag(UnitFlags.Uninteractible);
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me.SetDeathState(DeathState.JustDied);
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me.AddDynamicFlag(UnitDynFlags.Dead);
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