Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
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@@ -632,7 +632,7 @@ namespace Game.Chat
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zoneX, zoneY, groundZ, floorZ, map.GetMinHeight(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY()), haveMap, haveVMap, haveMMap);
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LiquidData liquidStatus;
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus);
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), out liquidStatus);
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if (liquidStatus != null)
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handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
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