Core/vmaps: Removed vmap lookup functions duplicating functionality of each other

Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
This commit is contained in:
hondacrx
2024-03-12 23:04:13 -04:00
parent 5b938c1a3e
commit ccf73e23e3
16 changed files with 131 additions and 349 deletions
+1 -1
View File
@@ -632,7 +632,7 @@ namespace Game.Chat
zoneX, zoneY, groundZ, floorZ, map.GetMinHeight(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY()), haveMap, haveVMap, haveMMap);
LiquidData liquidStatus;
ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus);
ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), out liquidStatus);
if (liquidStatus != null)
handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);