Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
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@@ -829,9 +829,9 @@ namespace Game.Entities
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{
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// area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
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PositionFullTerrainStatus positionData = new();
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GetMap().GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), positionData, LiquidHeaderTypeFlags.AllLiquids, MapConst.DefaultCollesionHeight);
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ProcessPositionDataChanged(positionData);
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PositionFullTerrainStatus terrainStatus = new();
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GetMap().GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), terrainStatus);
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ProcessPositionDataChanged(terrainStatus);
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}
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// Allow players to see those units while dead, do it here (mayby altered by addon auras)
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@@ -104,7 +104,7 @@ namespace Game.Entities
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public void UpdatePositionData()
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{
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PositionFullTerrainStatus data = new();
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GetMap().GetFullTerrainStatusForPosition(_phaseShift, GetPositionX(), GetPositionY(), GetPositionZ(), data, LiquidHeaderTypeFlags.AllLiquids, GetCollisionHeight());
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GetMap().GetFullTerrainStatusForPosition(_phaseShift, GetPositionX(), GetPositionY(), GetPositionZ(), data, null, GetCollisionHeight());
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ProcessPositionDataChanged(data);
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}
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@@ -803,7 +803,7 @@ namespace Game.Entities
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mountFlags = (AreaMountFlags)areaTable.MountFlags;
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}
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ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids);
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ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
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isSubmerged = liquidStatus.HasAnyFlag(ZLiquidStatus.UnderWater) || HasUnitMovementFlag(MovementFlag.Swimming);
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isInWater = liquidStatus.HasAnyFlag(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater);
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