Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
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@@ -829,9 +829,9 @@ namespace Game.Entities
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{
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// area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
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PositionFullTerrainStatus positionData = new();
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GetMap().GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), positionData, LiquidHeaderTypeFlags.AllLiquids, MapConst.DefaultCollesionHeight);
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ProcessPositionDataChanged(positionData);
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PositionFullTerrainStatus terrainStatus = new();
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GetMap().GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), terrainStatus);
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ProcessPositionDataChanged(terrainStatus);
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}
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// Allow players to see those units while dead, do it here (mayby altered by addon auras)
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