Core/vmaps: Removed vmap lookup functions duplicating functionality of each other

Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
This commit is contained in:
hondacrx
2024-03-12 23:04:13 -04:00
parent 5b938c1a3e
commit ccf73e23e3
16 changed files with 131 additions and 349 deletions
+3 -3
View File
@@ -829,9 +829,9 @@ namespace Game.Entities
{
// area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
PositionFullTerrainStatus positionData = new();
GetMap().GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), positionData, LiquidHeaderTypeFlags.AllLiquids, MapConst.DefaultCollesionHeight);
ProcessPositionDataChanged(positionData);
PositionFullTerrainStatus terrainStatus = new();
GetMap().GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), terrainStatus);
ProcessPositionDataChanged(terrainStatus);
}
// Allow players to see those units while dead, do it here (mayby altered by addon auras)