Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
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@@ -803,7 +803,7 @@ namespace Game.Entities
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mountFlags = (AreaMountFlags)areaTable.MountFlags;
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}
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ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids);
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ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
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isSubmerged = liquidStatus.HasAnyFlag(ZLiquidStatus.UnderWater) || HasUnitMovementFlag(MovementFlag.Swimming);
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isInWater = liquidStatus.HasAnyFlag(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater);
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