Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
This commit is contained in:
+24
-29
@@ -1520,24 +1520,19 @@ namespace Game.Maps
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return (mogpFlags & 0x2000) != 0;
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}
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public void GetFullTerrainStatusForPosition(PhaseShift phaseShift, float x, float y, float z, PositionFullTerrainStatus data, LiquidHeaderTypeFlags reqLiquidType, float collisionHeight = MapConst.DefaultCollesionHeight)
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public void GetFullTerrainStatusForPosition(PhaseShift phaseShift, float x, float y, float z, PositionFullTerrainStatus data, LiquidHeaderTypeFlags? reqLiquidType = null, float collisionHeight = MapConst.DefaultCollesionHeight)
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{
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m_terrain.GetFullTerrainStatusForPosition(phaseShift, GetId(), x, y, z, data, reqLiquidType, collisionHeight, _dynamicTree);
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}
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public ZLiquidStatus GetLiquidStatus(PhaseShift phaseShift, float x, float y, float z, LiquidHeaderTypeFlags reqLiquidType, float collisionHeight = MapConst.DefaultCollesionHeight)
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public ZLiquidStatus GetLiquidStatus(PhaseShift phaseShift, float x, float y, float z, LiquidHeaderTypeFlags? reqLiquidType = null, float collisionHeight = MapConst.DefaultCollesionHeight)
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{
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return m_terrain.GetLiquidStatus(phaseShift, GetId(), x, y, z, reqLiquidType, out _, collisionHeight);
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return m_terrain.GetLiquidStatus(phaseShift, GetId(), x, y, z, out _, reqLiquidType, collisionHeight);
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}
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public ZLiquidStatus GetLiquidStatus(PhaseShift phaseShift, float x, float y, float z, LiquidHeaderTypeFlags reqLiquidType, out LiquidData data, float collisionHeight = MapConst.DefaultCollesionHeight)
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public ZLiquidStatus GetLiquidStatus(PhaseShift phaseShift, float x, float y, float z, out LiquidData data, LiquidHeaderTypeFlags? reqLiquidType = null, float collisionHeight = MapConst.DefaultCollesionHeight)
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{
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return m_terrain.GetLiquidStatus(phaseShift, GetId(), x, y, z, reqLiquidType, out data, collisionHeight);
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}
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private bool GetAreaInfo(PhaseShift phaseShift, float x, float y, float z, out uint mogpflags, out int adtId, out int rootId, out int groupId)
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{
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return m_terrain.GetAreaInfo(phaseShift, GetId(), x, y, z, out mogpflags, out adtId, out rootId, out groupId, _dynamicTree);
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return m_terrain.GetLiquidStatus(phaseShift, GetId(), x, y, z, out data, reqLiquidType, collisionHeight);
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}
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public uint GetAreaId(PhaseShift phaseShift, Position pos)
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@@ -5013,9 +5008,9 @@ namespace Game.Maps
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raidInstanceMessage.DifficultyID = GetDifficultyID();
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raidInstanceMessage.Write();
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foreach (Player player in GetPlayers())
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foreach (Player player in GetPlayers())
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player.SendPacket(raidInstanceMessage);
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if (i_data != null)
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{
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PendingRaidLock pendingRaidLock = new();
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@@ -5321,29 +5316,29 @@ namespace Game.Maps
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}
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}
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public class WmoLocation
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{
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public int GroupId;
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public int NameSetId;
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public int RootId;
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public uint UniqueId;
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public WmoLocation(int groupId, int nameSetId, int rootId, uint uniqueId)
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{
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GroupId = groupId;
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NameSetId = nameSetId;
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RootId = rootId;
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UniqueId = uniqueId;
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}
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}
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public class PositionFullTerrainStatus
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{
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public struct AreaInfo
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{
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public int AdtId;
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public int RootId;
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public int GroupId;
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public uint MogpFlags;
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public AreaInfo(int adtId, int rootId, int groupId, uint flags)
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{
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AdtId = adtId;
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RootId = rootId;
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GroupId = groupId;
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MogpFlags = flags;
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}
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}
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public uint AreaId;
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public float FloorZ;
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public bool outdoors = true;
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public ZLiquidStatus LiquidStatus;
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public AreaInfo? areaInfo;
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public WmoLocation? wmoLocation;
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public LiquidData LiquidInfo;
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}
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