Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
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@@ -311,7 +311,7 @@ namespace Game.Spells
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{
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if (m_spellInfo.HasAttribute(SpellAttr8.RequiresLocationToBeOnLiquidSurface))
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{
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ZLiquidStatus status = m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), m_targets.GetDstPos().GetPositionX(), m_targets.GetDstPos().GetPositionY(), m_targets.GetDstPos().GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids);
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ZLiquidStatus status = m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), m_targets.GetDstPos().GetPositionX(), m_targets.GetDstPos().GetPositionY(), m_targets.GetDstPos().GetPositionZ());
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if (!status.HasAnyFlag(ZLiquidStatus.WaterWalk | ZLiquidStatus.InWater))
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{
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SendCastResult(SpellCastResult.NoLiquid);
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@@ -1004,7 +1004,7 @@ namespace Game.Spells
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float ground = m_caster.GetMapHeight(x, y, z);
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float liquidLevel = MapConst.VMAPInvalidHeightValue;
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LiquidData liquidData;
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if (m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), x, y, z, LiquidHeaderTypeFlags.AllLiquids, out liquidData, m_caster.GetCollisionHeight()) != 0)
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if (m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), x, y, z, out liquidData, null, m_caster.GetCollisionHeight()) != 0)
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liquidLevel = liquidData.level;
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if (liquidLevel <= ground) // When there is no liquid Map.GetWaterOrGroundLevel returns ground level
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