Core/vmaps: Removed vmap lookup functions duplicating functionality of each other

Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
This commit is contained in:
hondacrx
2024-03-12 23:04:13 -04:00
parent 5b938c1a3e
commit ccf73e23e3
16 changed files with 131 additions and 349 deletions
+1 -1
View File
@@ -153,7 +153,7 @@ namespace Scripts.Spells.Generic
Unit caster = GetCaster();
Position summonPos = caster.GetPosition();
LiquidData liquidStatus;
if (caster.GetMap().GetLiquidStatus(caster.GetPhaseShift(), caster.GetPositionX(), caster.GetPositionY(), caster.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus, caster.GetCollisionHeight()) != ZLiquidStatus.NoWater)
if (caster.GetMap().GetLiquidStatus(caster.GetPhaseShift(), caster.GetPositionX(), caster.GetPositionY(), caster.GetPositionZ(), out liquidStatus, null, caster.GetCollisionHeight()) != ZLiquidStatus.NoWater)
summonPos.posZ = liquidStatus.level;
dest.Relocate(summonPos);
}