diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 73a802fe8..4cbe2a779 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -590,7 +590,7 @@ namespace Game.Entities if (RegenTimer == 0) { - bool bInCombat = IsInCombat() && (!GetVictim() || // if IsInCombat() is true and this has no victim + bool bInCombat = IsEngaged() && (!GetVictim() || // if IsInCombat() is true and this has no victim !GetVictim().GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player !GetVictim().GetCharmerOrOwnerPlayerOrPlayerItself().IsGameMaster()); // or the victim/owner/charmer is not a GameMaster