Core/Spells: Updated silence flags for 9.0 and rename unit flag to its new meaning
Port From (https://github.com/TrinityCore/TrinityCore/commit/3400c5a52c8ea35e56d57326f904dc0127c33048)
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@@ -923,6 +923,12 @@ namespace Game.Entities
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return base.GetCastSpellXSpellVisualId(spellInfo);
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}
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public bool IsSilenced(SpellSchoolMask schoolMask) { return (m_unitData.SilencedSchoolMask & (uint)schoolMask) != 0; }
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public void SetSilencedSchoolMask(SpellSchoolMask schoolMask) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.SilencedSchoolMask), (uint)schoolMask); }
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public void ReplaceAllSilencedSchoolMask(SpellSchoolMask schoolMask) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.SilencedSchoolMask), (uint)schoolMask); }
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public SpellHistory GetSpellHistory() { return _spellHistory; }
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public static ProcFlagsHit CreateProcHitMask(SpellNonMeleeDamage damageInfo, SpellMissInfo missCondition)
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