Core/Units: Added Unit::SetFacingToPoint function

Port From (https://github.com/TrinityCore/TrinityCore/commit/cdc09d29bc8fcb85d97846027ddf589478e21139)
This commit is contained in:
hondacrx
2023-03-13 03:24:45 -04:00
parent 888ed91c82
commit cd42942a7c
2 changed files with 31 additions and 8 deletions
+14 -8
View File
@@ -196,6 +196,19 @@ namespace Game.Movement
unit.SendMessageToSet(packet, true);
}
public void SetFacing(Vector3 spot)
{
TransportPathTransform transform = new(unit, args.TransformForTransport);
Vector3 finalSpot = transform.Calc(spot);
args.facing.f = new Vector3(finalSpot.X, finalSpot.Y, finalSpot.Z);
args.facing.type = MonsterMoveType.FacingSpot;
}
public void SetFacing(float x, float y, float z)
{
SetFacing(new Vector3(x, y, z));
}
public void SetFacing(Unit target)
{
args.facing.angle = unit.GetAbsoluteAngle(target);
@@ -309,14 +322,6 @@ namespace Game.Movement
args.flags.EnableAnimation();
}
public void SetFacing(Vector3 spot)
{
TransportPathTransform transform = new(unit, args.TransformForTransport);
Vector3 finalSpot = transform.Calc(spot);
args.facing.f = new Vector3(finalSpot.X, finalSpot.Y, finalSpot.Z);
args.facing.type = MonsterMoveType.FacingSpot;
}
public void DisableTransportPathTransformations() { args.TransformForTransport = false; }
public void SetSpellEffectExtraData(SpellEffectExtraData spellEffectExtraData)
@@ -338,6 +343,7 @@ namespace Game.Movement
_owner = owner;
_transformForTransport = transformForTransport;
}
public Vector3 Calc(Vector3 input)
{
float x = input.X;