Core/Units: Added Unit::SetFacingToPoint function
Port From (https://github.com/TrinityCore/TrinityCore/commit/cdc09d29bc8fcb85d97846027ddf589478e21139)
This commit is contained in:
@@ -196,6 +196,19 @@ namespace Game.Movement
|
||||
unit.SendMessageToSet(packet, true);
|
||||
}
|
||||
|
||||
public void SetFacing(Vector3 spot)
|
||||
{
|
||||
TransportPathTransform transform = new(unit, args.TransformForTransport);
|
||||
Vector3 finalSpot = transform.Calc(spot);
|
||||
args.facing.f = new Vector3(finalSpot.X, finalSpot.Y, finalSpot.Z);
|
||||
args.facing.type = MonsterMoveType.FacingSpot;
|
||||
}
|
||||
|
||||
public void SetFacing(float x, float y, float z)
|
||||
{
|
||||
SetFacing(new Vector3(x, y, z));
|
||||
}
|
||||
|
||||
public void SetFacing(Unit target)
|
||||
{
|
||||
args.facing.angle = unit.GetAbsoluteAngle(target);
|
||||
@@ -309,14 +322,6 @@ namespace Game.Movement
|
||||
args.flags.EnableAnimation();
|
||||
}
|
||||
|
||||
public void SetFacing(Vector3 spot)
|
||||
{
|
||||
TransportPathTransform transform = new(unit, args.TransformForTransport);
|
||||
Vector3 finalSpot = transform.Calc(spot);
|
||||
args.facing.f = new Vector3(finalSpot.X, finalSpot.Y, finalSpot.Z);
|
||||
args.facing.type = MonsterMoveType.FacingSpot;
|
||||
}
|
||||
|
||||
public void DisableTransportPathTransformations() { args.TransformForTransport = false; }
|
||||
|
||||
public void SetSpellEffectExtraData(SpellEffectExtraData spellEffectExtraData)
|
||||
@@ -338,6 +343,7 @@ namespace Game.Movement
|
||||
_owner = owner;
|
||||
_transformForTransport = transformForTransport;
|
||||
}
|
||||
|
||||
public Vector3 Calc(Vector3 input)
|
||||
{
|
||||
float x = input.X;
|
||||
|
||||
Reference in New Issue
Block a user