Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
+32 -32
View File
@@ -25,7 +25,7 @@ namespace Game.Chat
static bool HandleDebugAnimCommand(CommandHandler handler, Emote emote)
{
Unit unit = handler.GetSelectedUnit();
if (unit)
if (unit != null)
unit.HandleEmoteCommand(emote);
handler.SendSysMessage($"Playing emote {emote}");
@@ -68,11 +68,11 @@ namespace Game.Chat
static bool HandleDebugBoundaryCommand(CommandHandler handler, string fill, uint durationArg)
{
Player player = handler.GetPlayer();
if (!player)
if (player == null)
return false;
Creature target = handler.GetSelectedCreature();
if (!target || !target.IsAIEnabled())
if (target == null || !target.IsAIEnabled())
return false;
TimeSpan duration = durationArg != 0 ? TimeSpan.FromSeconds(durationArg) : TimeSpan.Zero;
@@ -90,7 +90,7 @@ namespace Game.Chat
static bool HandleDebugCombatListCommand(CommandHandler handler)
{
Unit target = handler.GetSelectedUnit();
if (!target)
if (target == null)
target = handler.GetPlayer();
handler.SendSysMessage($"Combat refs: (Combat state: {target.IsInCombat()} | Manager state: {target.GetCombatManager().HasCombat()})");
@@ -112,7 +112,7 @@ namespace Game.Chat
static bool HandleDebugConversationCommand(CommandHandler handler, uint conversationEntry)
{
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
@@ -132,7 +132,7 @@ namespace Game.Chat
static bool HandleDebugEnterVehicleCommand(CommandHandler handler, uint entry, sbyte seatId = -1)
{
Unit target = handler.GetSelectedUnit();
if (!target || !target.IsVehicle())
if (target == null || !target.IsVehicle())
return false;
if (entry == 0)
@@ -143,7 +143,7 @@ namespace Game.Chat
var searcher = new CreatureSearcher(handler.GetPlayer(), check);
Cell.VisitAllObjects(handler.GetPlayer(), searcher, 30.0f);
var passenger = searcher.GetTarget();
if (!passenger || passenger == target)
if (passenger == null || passenger == target)
return false;
passenger.EnterVehicle(target, seatId);
}
@@ -175,7 +175,7 @@ namespace Game.Chat
return false;
Player player = handler.GetSelectedPlayer();
if (!player)
if (player == null)
player = handler.GetPlayer();
if (!listQueue && !checkAll)
@@ -188,15 +188,15 @@ namespace Game.Chat
continue;
Item item = player.GetItemByPos(InventorySlots.Bag0, i);
if (item)
if (item != null)
{
Bag bag = item.ToBag();
if (bag)
if (bag != null)
{
for (byte j = 0; j < bag.GetBagSize(); ++j)
{
Item item2 = bag.GetItemByPos(j);
if (item2)
if (item2 != null)
if (item2.GetState() == state)
handler.SendSysMessage("bag: 255 slot: {0} guid: {1} owner: {2}", item2.GetSlot(), item2.GetGUID().ToString(), item2.GetOwnerGUID().ToString());
}
@@ -213,11 +213,11 @@ namespace Game.Chat
for (int i = 0; i < updateQueue.Count; ++i)
{
Item item = updateQueue[i];
if (!item)
if (item == null)
continue;
Bag container = item.GetContainer();
byte bagSlot = container ? container.GetSlot() : InventorySlots.Bag0;
byte bagSlot = container != null ? container.GetSlot() : InventorySlots.Bag0;
string st = "";
switch (item.GetState())
@@ -252,7 +252,7 @@ namespace Game.Chat
continue;
Item item = player.GetItemByPos(InventorySlots.Bag0, i);
if (!item)
if (item == null)
continue;
if (item.GetSlot() != i)
@@ -270,7 +270,7 @@ namespace Game.Chat
}
Bag container = item.GetContainer();
if (container)
if (container != null)
{
handler.SendSysMessage("The item with slot {0} and guid {1} has a container (slot: {2}, guid: {3}) but shouldn't!", item.GetSlot(), item.GetGUID().ToString(), container.GetSlot(), container.GetGUID().ToString());
error = true;
@@ -309,12 +309,12 @@ namespace Game.Chat
}
Bag bag = item.ToBag();
if (bag)
if (bag != null)
{
for (byte j = 0; j < bag.GetBagSize(); ++j)
{
Item item2 = bag.GetItemByPos(j);
if (!item2)
if (item2 == null)
continue;
if (item2.GetSlot() != j)
@@ -332,7 +332,7 @@ namespace Game.Chat
}
Bag container1 = item2.GetContainer();
if (!container1)
if (container1 == null)
{
handler.SendSysMessage("The item in bag {0} at slot {1} with guid {2} has no container!", bag.GetSlot(), item2.GetSlot(), item2.GetGUID().ToString());
error = true;
@@ -383,7 +383,7 @@ namespace Game.Chat
for (int i = 0; i < updateQueue.Count; ++i)
{
Item item = updateQueue[i];
if (!item)
if (item == null)
continue;
if (item.GetOwnerGUID() != player.GetGUID())
@@ -550,7 +550,7 @@ namespace Game.Chat
static bool HandleDebugItemExpireCommand(CommandHandler handler, ulong guid)
{
Item item = handler.GetPlayer().GetItemByGuid(ObjectGuid.Create(HighGuid.Item, guid));
if (!item)
if (item == null)
return false;
handler.GetPlayer().DestroyItem(item.GetBagSlot(), item.GetSlot(), true);
@@ -580,7 +580,7 @@ namespace Game.Chat
static bool HandleDebugLoadCellsCommandHelper(CommandHandler handler, Map map, uint? tileX, uint? tileY)
{
if (!map)
if (map == null)
return false;
// Load 1 single tile if specified, otherwise load the whole map
@@ -610,7 +610,7 @@ namespace Game.Chat
static bool HandleDebugGetLootRecipientCommand(CommandHandler handler)
{
Creature target = handler.GetSelectedCreature();
if (!target)
if (target == null)
return false;
handler.SendSysMessage($"Loot recipients for creature {target.GetName()} ({target.GetGUID()}, SpawnID {target.GetSpawnId()}) are:");
@@ -627,7 +627,7 @@ namespace Game.Chat
static bool HandleDebugLoSCommand(CommandHandler handler)
{
Unit unit = handler.GetSelectedUnit();
if (unit)
if (unit != null)
{
Player player = handler.GetPlayer();
handler.SendSysMessage($"Checking LoS {player.GetName()} . {unit.GetName()}:");
@@ -643,7 +643,7 @@ namespace Game.Chat
static bool HandleDebugMoveflagsCommand(CommandHandler handler, uint? moveFlags, uint? moveFlagsExtra)
{
Unit target = handler.GetSelectedUnit();
if (!target)
if (target == null)
target = handler.GetPlayer();
if (!moveFlags.HasValue)
@@ -684,7 +684,7 @@ namespace Game.Chat
if (linked == "linked")
{
Battleground bg = player.GetBattleground();
if (bg)
if (bg != null)
nearestLoc = bg.GetClosestGraveyard(player);
else
{
@@ -763,7 +763,7 @@ namespace Game.Chat
static bool HandleDebugPhaseCommand(CommandHandler handler)
{
Unit target = handler.GetSelectedUnit();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -782,7 +782,7 @@ namespace Game.Chat
static bool HandleDebugPlayerConditionCommand(CommandHandler handler, uint playerConditionId)
{
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
@@ -900,7 +900,7 @@ namespace Game.Chat
static bool HandleDebugSetAuraStateCommand(CommandHandler handler, AuraStateType? state, bool apply)
{
Unit unit = handler.GetSelectedUnit();
if (!unit)
if (unit == null)
{
handler.SendSysMessage(CypherStrings.SelectCharOrCreature);
return false;
@@ -925,7 +925,7 @@ namespace Game.Chat
handler.GetPlayer().GetClosePoint(out x, out y, out z, handler.GetPlayer().GetCombatReach());
if (id == 0)
return handler.GetPlayer().SummonCreature(entry, x, y, z, o);
return handler.GetPlayer().SummonCreature(entry, x, y, z, o) != null;
CreatureTemplate creatureTemplate = Global.ObjectMgr.GetCreatureTemplate(entry);
if (creatureTemplate == null)
@@ -939,7 +939,7 @@ namespace Game.Chat
Position pos = new(x, y, z, o);
Creature creature = Creature.CreateCreature(entry, map, pos, id);
if (!creature)
if (creature == null)
return false;
map.AddToMap(creature);
@@ -1086,7 +1086,7 @@ namespace Game.Chat
static bool HandleDebugTransportCommand(CommandHandler handler, string operation)
{
Transport transport = handler.GetPlayer().GetTransport<Transport>();
if (!transport)
if (transport == null)
return false;
bool start = false;
@@ -1267,7 +1267,7 @@ namespace Game.Chat
Player player = handler.GetPlayer();
Unit unit = handler.GetSelectedUnit();
if (!unit)
if (unit == null)
{
handler.SendSysMessage(CypherStrings.SelectCharOrCreature);
return false;