Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
+15 -15
View File
@@ -23,7 +23,7 @@ namespace Game.Chat
if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out _))
return false;
if (!group)
if (group == null)
{
handler.SendSysMessage(CypherStrings.GroupNotInGroup, player.GetName());
return false;
@@ -39,7 +39,7 @@ namespace Game.Chat
if (!handler.GetPlayerGroupAndGUIDByName(playerNameGroup, out Player playerSource, out Group groupSource, out _, true))
return false;
if (!groupSource)
if (groupSource == null)
{
handler.SendSysMessage(CypherStrings.GroupNotInGroup, playerSource.GetName());
return false;
@@ -48,7 +48,7 @@ namespace Game.Chat
if (!handler.GetPlayerGroupAndGUIDByName(playerName, out Player playerTarget, out Group groupTarget, out _, true))
return false;
if (groupTarget || playerTarget.GetGroup() == groupSource)
if (groupTarget != null || playerTarget.GetGroup() == groupSource)
{
handler.SendSysMessage(CypherStrings.GroupAlreadyInGroup, playerTarget.GetName());
return false;
@@ -72,7 +72,7 @@ namespace Game.Chat
if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out ObjectGuid guid))
return false;
if (!group)
if (group == null)
{
handler.SendSysMessage(CypherStrings.GroupNotInGroup, player.GetName());
return false;
@@ -155,7 +155,7 @@ namespace Game.Chat
}
// If both fails, players simply has no party. Return false.
if (!groupTarget)
if (groupTarget == null)
{
handler.SendSysMessage(CypherStrings.GroupNotInGroup, target.GetName());
return false;
@@ -194,15 +194,15 @@ namespace Game.Chat
flags = "None";
// Check if iterator is online. If is...
Player p = Global.ObjAccessor.FindPlayer(slot.guid);
Player player = Global.ObjAccessor.FindPlayer(slot.guid);
string phases = "";
if (p && p.IsInWorld)
if (player != null && player.IsInWorld)
{
// ... than, it prints information like "is online", where he is, etc...
onlineState = "online";
phases = PhasingHandler.FormatPhases(p.GetPhaseShift());
phases = PhasingHandler.FormatPhases(player.GetPhaseShift());
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(p.GetAreaId());
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(player.GetAreaId());
if (area != null)
{
AreaTableRecord zone = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID);
@@ -226,7 +226,7 @@ namespace Game.Chat
if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out ObjectGuid guid))
return false;
if (!group)
if (group == null)
{
handler.SendSysMessage(CypherStrings.GroupNotInGroup, player.GetName());
return false;
@@ -273,7 +273,7 @@ namespace Game.Chat
for (GroupReference it = groupTarget.GetFirstMember(); it != null; it = it.Next())
{
Player target = it.GetSource();
if (target)
if (target != null)
{
target.ResurrectPlayer(target.GetSession().HasPermission(RBACPermissions.ResurrectWithFullHps) ? 1.0f : 0.5f);
target.SpawnCorpseBones();
@@ -302,7 +302,7 @@ namespace Game.Chat
string nameLink = handler.GetNameLink(target);
if (!group)
if (group == null)
{
handler.SendSysMessage(CypherStrings.NotInGroup, nameLink);
return false;
@@ -319,7 +319,7 @@ namespace Game.Chat
if (toInstance)
{
Player groupLeader = Global.ObjAccessor.GetPlayer(gmMap, group.GetLeaderGUID());
if (!groupLeader || (groupLeader.GetMapId() != gmMap.GetId()) || (groupLeader.GetInstanceId() != gmMap.GetInstanceId()))
if (groupLeader == null || (groupLeader.GetMapId() != gmMap.GetId()) || (groupLeader.GetInstanceId() != gmMap.GetInstanceId()))
{
handler.SendSysMessage(CypherStrings.PartialGroupSummon);
onlyLocalSummon = true;
@@ -330,7 +330,7 @@ namespace Game.Chat
{
Player player = refe.GetSource();
if (!player || player == gmPlayer || player.GetSession() == null)
if (player == null || player == gmPlayer || player.GetSession() == null)
continue;
// check online security
@@ -409,7 +409,7 @@ namespace Game.Chat
if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out ObjectGuid guid))
return false;
if (!group)
if (group == null)
{
handler.SendSysMessage(CypherStrings.NotInGroup, player.GetName());
return false;