Some cleanups. (might break build for scripts as they are a WIP)
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@@ -23,7 +23,7 @@ namespace Game.Chat
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if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out _))
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return false;
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if (!group)
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if (group == null)
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{
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handler.SendSysMessage(CypherStrings.GroupNotInGroup, player.GetName());
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return false;
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@@ -39,7 +39,7 @@ namespace Game.Chat
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if (!handler.GetPlayerGroupAndGUIDByName(playerNameGroup, out Player playerSource, out Group groupSource, out _, true))
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return false;
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if (!groupSource)
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if (groupSource == null)
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{
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handler.SendSysMessage(CypherStrings.GroupNotInGroup, playerSource.GetName());
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return false;
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@@ -48,7 +48,7 @@ namespace Game.Chat
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if (!handler.GetPlayerGroupAndGUIDByName(playerName, out Player playerTarget, out Group groupTarget, out _, true))
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return false;
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if (groupTarget || playerTarget.GetGroup() == groupSource)
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if (groupTarget != null || playerTarget.GetGroup() == groupSource)
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{
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handler.SendSysMessage(CypherStrings.GroupAlreadyInGroup, playerTarget.GetName());
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return false;
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@@ -72,7 +72,7 @@ namespace Game.Chat
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if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out ObjectGuid guid))
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return false;
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if (!group)
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if (group == null)
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{
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handler.SendSysMessage(CypherStrings.GroupNotInGroup, player.GetName());
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return false;
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@@ -155,7 +155,7 @@ namespace Game.Chat
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}
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// If both fails, players simply has no party. Return false.
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if (!groupTarget)
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if (groupTarget == null)
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{
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handler.SendSysMessage(CypherStrings.GroupNotInGroup, target.GetName());
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return false;
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@@ -194,15 +194,15 @@ namespace Game.Chat
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flags = "None";
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// Check if iterator is online. If is...
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Player p = Global.ObjAccessor.FindPlayer(slot.guid);
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Player player = Global.ObjAccessor.FindPlayer(slot.guid);
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string phases = "";
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if (p && p.IsInWorld)
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if (player != null && player.IsInWorld)
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{
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// ... than, it prints information like "is online", where he is, etc...
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onlineState = "online";
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phases = PhasingHandler.FormatPhases(p.GetPhaseShift());
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phases = PhasingHandler.FormatPhases(player.GetPhaseShift());
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AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(p.GetAreaId());
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AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(player.GetAreaId());
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if (area != null)
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{
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AreaTableRecord zone = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID);
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@@ -226,7 +226,7 @@ namespace Game.Chat
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if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out ObjectGuid guid))
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return false;
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if (!group)
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if (group == null)
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{
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handler.SendSysMessage(CypherStrings.GroupNotInGroup, player.GetName());
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return false;
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@@ -273,7 +273,7 @@ namespace Game.Chat
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for (GroupReference it = groupTarget.GetFirstMember(); it != null; it = it.Next())
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{
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Player target = it.GetSource();
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if (target)
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if (target != null)
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{
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target.ResurrectPlayer(target.GetSession().HasPermission(RBACPermissions.ResurrectWithFullHps) ? 1.0f : 0.5f);
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target.SpawnCorpseBones();
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@@ -302,7 +302,7 @@ namespace Game.Chat
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string nameLink = handler.GetNameLink(target);
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if (!group)
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if (group == null)
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{
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handler.SendSysMessage(CypherStrings.NotInGroup, nameLink);
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return false;
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@@ -319,7 +319,7 @@ namespace Game.Chat
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if (toInstance)
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{
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Player groupLeader = Global.ObjAccessor.GetPlayer(gmMap, group.GetLeaderGUID());
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if (!groupLeader || (groupLeader.GetMapId() != gmMap.GetId()) || (groupLeader.GetInstanceId() != gmMap.GetInstanceId()))
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if (groupLeader == null || (groupLeader.GetMapId() != gmMap.GetId()) || (groupLeader.GetInstanceId() != gmMap.GetInstanceId()))
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{
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handler.SendSysMessage(CypherStrings.PartialGroupSummon);
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onlyLocalSummon = true;
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@@ -330,7 +330,7 @@ namespace Game.Chat
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{
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Player player = refe.GetSource();
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if (!player || player == gmPlayer || player.GetSession() == null)
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if (player == null || player == gmPlayer || player.GetSession() == null)
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continue;
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// check online security
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@@ -409,7 +409,7 @@ namespace Game.Chat
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if (!handler.GetPlayerGroupAndGUIDByName(name, out Player player, out Group group, out ObjectGuid guid))
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return false;
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if (!group)
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if (group == null)
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{
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handler.SendSysMessage(CypherStrings.NotInGroup, player.GetName());
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return false;
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