Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
+34 -34
View File
@@ -50,13 +50,13 @@ namespace Game.Chat
static bool HandleNpcEvadeCommand(CommandHandler handler, EvadeReason? why, string force)
{
Creature creatureTarget = handler.GetSelectedCreature();
if (!creatureTarget || creatureTarget.IsPet())
if (creatureTarget == null || creatureTarget.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
if (!creatureTarget.IsAIEnabled())
if (creatureTarget.IsAIEnabled())
{
handler.SendSysMessage(CypherStrings.CreatureNotAiEnabled);
return false;
@@ -73,7 +73,7 @@ namespace Game.Chat
static bool HandleNpcInfoCommand(CommandHandler handler)
{
Creature target = handler.GetSelectedCreature();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -260,7 +260,7 @@ namespace Game.Chat
static bool HandleNpcPlayEmoteCommand(CommandHandler handler, uint emote)
{
Creature target = handler.GetSelectedCreature();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -278,7 +278,7 @@ namespace Game.Chat
return false;
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -314,7 +314,7 @@ namespace Game.Chat
}
Loot loot = creatureTarget._loot;
if (!creatureTarget.IsDead() || loot == null || loot.IsLooted())
if (creatureTarget.IsDead() || loot == null || loot.IsLooted())
{
handler.SendSysMessage(CypherStrings.CommandNotDeadOrNoLoot, creatureTarget.GetName());
return false;
@@ -392,7 +392,7 @@ namespace Game.Chat
static bool HandleNpcTameCommand(CommandHandler handler)
{
Creature creatureTarget = handler.GetSelectedCreature();
if (!creatureTarget || creatureTarget.IsPet())
if (creatureTarget == null || creatureTarget.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -416,7 +416,7 @@ namespace Game.Chat
// Everything looks OK, create new pet
Pet pet = player.CreateTamedPetFrom(creatureTarget);
if (!pet)
if (pet == null)
{
handler.SendSysMessage(CypherStrings.CreatureNonTameable, cInfo.Entry);
return false;
@@ -455,7 +455,7 @@ namespace Game.Chat
static bool HandleNpcTextEmoteCommand(CommandHandler handler, Tail text)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -476,7 +476,7 @@ namespace Game.Chat
}
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -498,7 +498,7 @@ namespace Game.Chat
return false;
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -533,7 +533,7 @@ namespace Game.Chat
var list = map[key];
Player player = Global.ObjAccessor.FindConnectedPlayer(key);
handler.SendSysMessage(CypherStrings.CommandNpcShowlootSublabel, player ? player.GetName() : $"Offline player (GUID {key})", list.Count);
handler.SendSysMessage(CypherStrings.CommandNpcShowlootSublabel, player != null ? player.GetName() : $"Offline player (GUID {key})", list.Count);
foreach (var it in list)
{
@@ -557,7 +557,7 @@ namespace Game.Chat
Map map = chr.GetMap();
Transport trans = chr.GetTransport<Transport>();
if (trans)
if (trans != null)
{
ulong guid = Global.ObjectMgr.GenerateCreatureSpawnId();
CreatureData data = Global.ObjectMgr.NewOrExistCreatureData(guid);
@@ -577,7 +577,7 @@ namespace Game.Chat
}
Creature creature = Creature.CreateCreature(id, map, chr.GetPosition());
if (!creature)
if (creature == null)
return false;
PhasingHandler.InheritPhaseShift(creature, chr);
@@ -589,7 +589,7 @@ namespace Game.Chat
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
creature.CleanupsBeforeDelete();
creature = Creature.CreateCreatureFromDB(db_guid, map, true, true);
if (!creature)
if (creature == null)
return false;
Global.ObjectMgr.AddCreatureToGrid(Global.ObjectMgr.GetCreatureData(db_guid));
@@ -606,7 +606,7 @@ namespace Game.Chat
}
Creature vendor = handler.GetSelectedCreature();
if (!vendor)
if (vendor == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -674,7 +674,7 @@ namespace Game.Chat
static bool HandleNpcAddFormationCommand(CommandHandler handler, ulong leaderGUID)
{
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.GetSpawnId() == 0)
if (creature == null || creature.GetSpawnId() == 0)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -747,7 +747,7 @@ namespace Game.Chat
else
{
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet() || creature.IsTotem())
if (creature == null || creature.IsPet() || creature.IsTotem())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -777,7 +777,7 @@ namespace Game.Chat
static bool HandleNpcDeleteVendorItemCommand(CommandHandler handler, uint itemId)
{
Creature vendor = handler.GetSelectedCreature();
if (!vendor || !vendor.IsVendor())
if (vendor == null || !vendor.IsVendor())
{
handler.SendSysMessage(CypherStrings.CommandVendorselection);
return false;
@@ -807,7 +807,7 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer();
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -826,7 +826,7 @@ namespace Game.Chat
Player player = handler.GetPlayer();
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -879,7 +879,7 @@ namespace Game.Chat
static bool HandleNpcSetDataCommand(CommandHandler handler, uint data_1, uint data_2)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -898,7 +898,7 @@ namespace Game.Chat
return false;
Unit unit = handler.GetSelectedUnit();
if (!unit || !unit.IsTypeId(TypeId.Unit))
if (unit == null || !unit.IsTypeId(TypeId.Unit))
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -922,7 +922,7 @@ namespace Game.Chat
}
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -953,7 +953,7 @@ namespace Game.Chat
static bool HandleNpcSetFlagCommand(CommandHandler handler, NPCFlags npcFlags, NPCFlags2 npcFlags2)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -982,7 +982,7 @@ namespace Game.Chat
}
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
if (creature == null || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -1000,7 +1000,7 @@ namespace Game.Chat
static bool HandleNpcSetLinkCommand(CommandHandler handler, ulong linkguid)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -1026,7 +1026,7 @@ namespace Game.Chat
static bool HandleNpcSetModelCommand(CommandHandler handler, uint displayId)
{
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
if (creature == null || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -1063,7 +1063,7 @@ namespace Game.Chat
if (!lowGuid.HasValue) // case .setmovetype $move_type (with selected creature)
{
creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
if (creature == null || creature.IsPet())
return false;
lowguid = creature.GetSpawnId();
@@ -1111,7 +1111,7 @@ namespace Game.Chat
return false;
}
if (creature)
if (creature != null)
{
// update movement type
if (!doNotDelete)
@@ -1149,7 +1149,7 @@ namespace Game.Chat
}
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
if (creature == null || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -1172,7 +1172,7 @@ namespace Game.Chat
int phaseGroupId = args.NextInt32();
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
if (creature == null || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
@@ -1203,7 +1203,7 @@ namespace Game.Chat
Creature creature = handler.GetSelectedCreature();
ulong guidLow;
if (creature)
if (creature != null)
guidLow = creature.GetSpawnId();
else
return false;
@@ -1232,7 +1232,7 @@ namespace Game.Chat
static bool HandleNpcSetSpawnTimeCommand(CommandHandler handler, uint spawnTime)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
if (creature == null)
return false;
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.UPD_CREATURE_SPAWN_TIME_SECS);