Some cleanups. (might break build for scripts as they are a WIP)
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@@ -16,7 +16,7 @@ namespace Game.Chat
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static bool HandleQuestAdd(CommandHandler handler, Quest quest)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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if (player == null)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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@@ -52,7 +52,7 @@ namespace Game.Chat
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static bool HandleQuestComplete(CommandHandler handler, Quest quest)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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if (player == null)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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@@ -76,7 +76,7 @@ namespace Game.Chat
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static bool HandleQuestRemove(CommandHandler handler, Quest quest)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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if (player == null)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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@@ -125,7 +125,7 @@ namespace Game.Chat
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static bool HandleQuestReward(CommandHandler handler, Quest quest)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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if (player == null)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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@@ -149,7 +149,7 @@ namespace Game.Chat
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static bool HandleQuestObjectiveComplete(CommandHandler handler, uint objectiveId)
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{
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Player player = handler.GetSelectedPlayerOrSelf();
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if (!player)
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if (player == null)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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