Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
+4 -4
View File
@@ -15,7 +15,7 @@ namespace Game.Chat
static bool HandleCancelSceneCommand(CommandHandler handler, uint sceneScriptPackageId)
{
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
@@ -32,7 +32,7 @@ namespace Game.Chat
static bool HandleDebugSceneCommand(CommandHandler handler)
{
Player player = handler.GetSession().GetPlayer();
if (player)
if (player != null)
{
player.GetSceneMgr().ToggleDebugSceneMode();
handler.SendSysMessage(player.GetSceneMgr().IsInDebugSceneMode() ? CypherStrings.CommandSceneDebugOn : CypherStrings.CommandSceneDebugOff);
@@ -45,7 +45,7 @@ namespace Game.Chat
static bool HandlePlaySceneCommand(CommandHandler handler, uint sceneId)
{
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
@@ -62,7 +62,7 @@ namespace Game.Chat
static bool HandlePlayScenePackageCommand(CommandHandler handler, uint sceneScriptPackageId, SceneFlags? flags)
{
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
if (target == null)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;