Some cleanups. (might break build for scripts as they are a WIP)
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@@ -15,7 +15,7 @@ namespace Game.Chat
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static bool HandleCancelSceneCommand(CommandHandler handler, uint sceneScriptPackageId)
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{
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Player target = handler.GetSelectedPlayerOrSelf();
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if (!target)
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if (target == null)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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@@ -32,7 +32,7 @@ namespace Game.Chat
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static bool HandleDebugSceneCommand(CommandHandler handler)
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{
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Player player = handler.GetSession().GetPlayer();
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if (player)
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if (player != null)
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{
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player.GetSceneMgr().ToggleDebugSceneMode();
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handler.SendSysMessage(player.GetSceneMgr().IsInDebugSceneMode() ? CypherStrings.CommandSceneDebugOn : CypherStrings.CommandSceneDebugOff);
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@@ -45,7 +45,7 @@ namespace Game.Chat
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static bool HandlePlaySceneCommand(CommandHandler handler, uint sceneId)
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{
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Player target = handler.GetSelectedPlayerOrSelf();
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if (!target)
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if (target == null)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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@@ -62,7 +62,7 @@ namespace Game.Chat
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static bool HandlePlayScenePackageCommand(CommandHandler handler, uint sceneScriptPackageId, SceneFlags? flags)
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{
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Player target = handler.GetSelectedPlayerOrSelf();
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if (!target)
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if (target == null)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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