Some cleanups. (might break build for scripts as they are a WIP)
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@@ -315,12 +315,12 @@ namespace Game.Conditions
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case ConditionTypes.CreatureType:
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{
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Creature creature = obj.ToCreature();
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if (creature)
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if (creature != null)
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condMeets = (uint)creature.GetCreatureTemplate().CreatureType == ConditionValue1;
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break;
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}
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case ConditionTypes.InWater:
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if (unit)
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if (unit != null)
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condMeets = unit.IsInWater();
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break;
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case ConditionTypes.TerrainSwap:
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@@ -328,7 +328,7 @@ namespace Game.Conditions
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break;
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case ConditionTypes.StandState:
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{
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if (unit)
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if (unit != null)
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{
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if (ConditionValue1 == 0)
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condMeets = (unit.GetStandState() == (UnitStandStateType)ConditionValue2);
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@@ -341,35 +341,35 @@ namespace Game.Conditions
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}
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case ConditionTypes.DailyQuestDone:
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{
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if (player)
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if (player != null)
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condMeets = player.IsDailyQuestDone(ConditionValue1);
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break;
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}
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case ConditionTypes.Charmed:
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{
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if (unit)
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if (unit != null)
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condMeets = unit.IsCharmed();
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break;
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}
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case ConditionTypes.PetType:
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{
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if (player)
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if (player != null)
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{
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Pet pet = player.GetPet();
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if (pet)
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if (pet != null)
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condMeets = (((1 << (int)pet.GetPetType()) & ConditionValue1) != 0);
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}
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break;
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}
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case ConditionTypes.Taxi:
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{
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if (player)
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if (player != null)
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condMeets = player.IsInFlight();
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break;
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}
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case ConditionTypes.Queststate:
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{
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if (player)
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if (player != null)
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{
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if (
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(Convert.ToBoolean(ConditionValue2 & (1 << (int)QuestStatus.None)) && (player.GetQuestStatus(ConditionValue1) == QuestStatus.None)) ||
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@@ -384,7 +384,7 @@ namespace Game.Conditions
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}
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case ConditionTypes.ObjectiveProgress:
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{
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if (player)
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if (player != null)
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{
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QuestObjective questObj = Global.ObjectMgr.GetQuestObjective(ConditionValue1);
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if (questObj == null)
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