Some cleanups. (might break build for scripts as they are a WIP)
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@@ -80,7 +80,7 @@ namespace Game.Entities
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continue;
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bool meetsPlayerCondition = false;
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if (player)
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if (player != null)
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{
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var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(itemContextPickerEntry.PlayerConditionID);
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if (playerCondition != null)
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