Some cleanups. (might break build for scripts as they are a WIP)
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@@ -237,7 +237,7 @@ namespace Game.Entities
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public void UpgradeHeirloom(uint itemId, uint castItem)
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{
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Player player = _owner.GetPlayer();
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if (!player)
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if (player == null)
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return;
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HeirloomRecord heirloom = Global.DB2Mgr.GetHeirloomByItemId(itemId);
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@@ -275,7 +275,7 @@ namespace Game.Entities
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public void CheckHeirloomUpgrades(Item item)
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{
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Player player = _owner.GetPlayer();
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if (!player)
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if (player == null)
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return;
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// Check already owned heirloom for upgrade kits
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@@ -292,7 +292,7 @@ namespace Game.Entities
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HeirloomRecord heirloomDiff;
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while ((heirloomDiff = Global.DB2Mgr.GetHeirloomByItemId(heirloomItemId)) != null)
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{
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if (player.GetItemByEntry(heirloomDiff.ItemID))
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if (player.GetItemByEntry(heirloomDiff.ItemID) != null)
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newItemId = heirloomDiff.ItemID;
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HeirloomRecord heirloomSub = Global.DB2Mgr.GetHeirloomByItemId(heirloomDiff.StaticUpgradedItemID);
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@@ -372,7 +372,7 @@ namespace Game.Entities
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public bool AddMount(uint spellId, MountStatusFlags flags, bool factionMount = false, bool learned = false)
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{
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Player player = _owner.GetPlayer();
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if (!player)
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if (player == null)
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return false;
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MountRecord mount = Global.DB2Mgr.GetMount(spellId);
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@@ -420,7 +420,7 @@ namespace Game.Entities
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void SendSingleMountUpdate(uint spellId, MountStatusFlags mountStatusFlags)
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{
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Player player = _owner.GetPlayer();
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if (!player)
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if (player == null)
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return;
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AccountMountUpdate mountUpdate = new();
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@@ -592,7 +592,7 @@ namespace Game.Entities
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if (itemTemplate == null)
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return false;
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if (!_owner.GetPlayer())
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if (_owner.GetPlayer() == null)
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return false;
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if (_owner.GetPlayer().CanUseItem(itemTemplate) != InventoryResult.Ok)
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