Some cleanups. (might break build for scripts as they are a WIP)
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@@ -40,7 +40,7 @@ namespace Game.Entities
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if (_unit.IsTypeId(TypeId.Unit))
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{
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Creature creature = _unit.ToCreature();
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if (creature)
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if (creature != null)
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creature.SetReactState(_oldReactState);
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}
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}
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