Some cleanups. (might break build for scripts as they are a WIP)
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@@ -153,7 +153,7 @@ public class ObjectAccessor : Singleton<ObjectAccessor>
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public Player GetPlayer(Map m, ObjectGuid guid)
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{
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Player player = _players.LookupByKey(guid);
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if (player)
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if (player != null)
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if (player.IsInWorld && player.GetMap() == m)
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return player;
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@@ -181,12 +181,12 @@ public class ObjectAccessor : Singleton<ObjectAccessor>
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public Player FindPlayer(ObjectGuid guid)
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{
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Player player = FindConnectedPlayer(guid);
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return player && player.IsInWorld ? player : null;
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return player != null && player.IsInWorld ? player : null;
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}
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public Player FindPlayerByName(string name)
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{
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Player player = PlayerNameMapHolder.Find(name);
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if (!player || !player.IsInWorld)
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if (player == null || !player.IsInWorld)
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return null;
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return player;
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