Some cleanups. (might break build for scripts as they are a WIP)
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@@ -156,7 +156,7 @@ namespace Game.Groups
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{
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Group group = GetGroupByDbStoreId(result.Read<uint>(0));
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if (group)
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if (group != null)
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group.LoadMemberFromDB(result.Read<uint>(1), result.Read<byte>(2), result.Read<byte>(3), (LfgRoles)result.Read<byte>(4));
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else
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Log.outError(LogFilter.Server, "GroupMgr:LoadGroups: Consistency failed, can't find group (storage id: {0})", result.Read<uint>(0));
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